v4
Fists
2026-10-01 · current
The fireball now leaves the fist. The hadōken spawns at the leading
punch hand — its position is read live off the pose rig, so the ball is
always born at the palm, with a muzzle flash to sell it, instead of popping out
of the hip.
Play the current build →
v3
Specials
2026-10-01
The fighting gets a real engine. Keyframe pose system (anticipation / strike /
recovery per move), hitstop freeze-frames, hit sparks and screen shake.
Motion inputs: ↓↘→ + punch = fireball (hadōken) and
→↓↘ + punch = rising uppercut (shōryūken), with a
projectile, and the CPU throws specials too.
Play v3 →
v2
Classic
2026-09-30
The first hosted release. Doubled-size fighters, 7 random stages,
5 procedural music tracks, a donation page, a live "playing now" stats
strip and a boxing-glove favicon. Punch, kick and block only — no specials.
Play v2 →
v1
Prototype
2026-09-29
Where it started: a single HTML file, procedural limb-chain fighters, your
Punk as the head, punch / kick / block and a simple CPU. No music, no stages.
Play v1 →