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Version history

Every release, frozen and playable as it was. The current build is always at the front door — older versions live here so you can see how far it's come.

v4

Fists

2026-10-01 · current

The fireball now leaves the fist. The hadōken spawns at the leading punch hand — its position is read live off the pose rig, so the ball is always born at the palm, with a muzzle flash to sell it, instead of popping out of the hip.

Play the current build →
v3

Specials

2026-10-01

The fighting gets a real engine. Keyframe pose system (anticipation / strike / recovery per move), hitstop freeze-frames, hit sparks and screen shake. Motion inputs: ↓↘→ + punch = fireball (hadōken) and →↓↘ + punch = rising uppercut (shōryūken), with a projectile, and the CPU throws specials too.

Play v3 →
v2

Classic

2026-09-30

The first hosted release. Doubled-size fighters, 7 random stages, 5 procedural music tracks, a donation page, a live "playing now" stats strip and a boxing-glove favicon. Punch, kick and block only — no specials.

Play v2 →
v1

Prototype

2026-09-29

Where it started: a single HTML file, procedural limb-chain fighters, your Punk as the head, punch / kick / block and a simple CPU. No music, no stages.

Play v1 →